//============================================================================= //SIMPLE WINDOW - Copyright © 2000,2005 Ken Fitlike //============================================================================= //API functions used: CreateWindowEx,DefWindowProc,DispatchMessage,GetMessage, //GetSystemMetrics,LoadImage,MessageBox,PostQuitMessage,RegisterClassEx, //ShowWindow,UpdateWindow,TranslateMessage,WinMain. //============================================================================= //This creates a window, half the height and half the width of the desktop //which is centred on the desktop. // //WinMain is the entry point function for winapi applications (equivalent to //main). _tWinMain is a placeholder for WinMain (non-unicode fn) or wWinMain //(unicode) but, since there is currently no wWinMain defined for MinGW just //use WinMain; if a unicode command line string is required then use the //GetCommandLine api function. //============================================================================= #include <windows.h> //include all the basics #include <tchar.h> //string and other mapping macros #include <string> //define an unicode string type alias typedef std::basic_string<TCHAR> ustring; //============================================================================= //message processing function declarations LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM); //non-message function declarations inline int ErrMsg(const ustring&); //============================================================================= int WINAPI WinMain(HINSTANCE hInst,HINSTANCE,LPSTR pStr,int nCmd) { ustring classname=_T("SIMPLEWND"); WNDCLASSEX wcx={0}; //used for storing information about the wnd 'class' wcx.cbSize = sizeof(WNDCLASSEX); wcx.lpfnWndProc = WndProc; //wnd Procedure pointer wcx.hInstance = hInst; //app instance //use 'LoadImage' to load wnd class icon and cursor as it supersedes the //obsolete functions 'LoadIcon' and 'LoadCursor', although these functions will //still work. Because the icon and cursor are loaded from system resources ie //they are shared, it is not necessary to free the image resources with either //'DestroyIcon' or 'DestroyCursor'. wcx.hIcon = reinterpret_cast<HICON>(LoadImage(0,IDI_APPLICATION, IMAGE_ICON,0,0,LR_SHARED)); wcx.hCursor = reinterpret_cast<HCURSOR>(LoadImage(0,IDC_ARROW, IMAGE_CURSOR,0,0,LR_SHARED)); wcx.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BTNFACE+1); wcx.lpszClassName = classname.c_str(); //the window 'class' (not c++ class) has to be registered with the system //before windows of that 'class' can be created if (!RegisterClassEx(&wcx)) { ErrMsg(_T("Failed to register wnd class")); return -1; } int desktopwidth=GetSystemMetrics(SM_CXSCREEN); int desktopheight=GetSystemMetrics(SM_CYSCREEN); HWND hwnd=CreateWindowEx(0, //extended styles classname.c_str(), //name: wnd 'class' _T("Simple Window"), //wnd title WS_OVERLAPPEDWINDOW, //wnd style desktopwidth/4, //position:left desktopheight/4, //position: top desktopwidth/2, //width desktopheight/2, //height 0, //parent wnd handle 0, //menu handle/wnd id hInst, //app instance 0); //user defined info if (!hwnd) { ErrMsg(_T("Failed to create wnd")); return -1; } ShowWindow(hwnd,nCmd); UpdateWindow(hwnd); //start message loop - windows applications are 'event driven' waiting on user, //application or system signals to determine what action, if any, to take. Note //that an error may cause GetMessage to return a negative value so, ideally, //this result should be tested for and appropriate action taken to deal with //it(the approach taken here is to simply quit the application). MSG msg; while (GetMessage(&msg,0,0,0)>0) { TranslateMessage(&msg); DispatchMessage(&msg); } return static_cast<int>(msg.wParam); } //============================================================================= LRESULT CALLBACK WndProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam) { switch (uMsg) { case WM_DESTROY: PostQuitMessage(0); //signal end of application return 0; default: //let system deal with msg return DefWindowProc(hwnd,uMsg,wParam,lParam); } } //============================================================================= inline int ErrMsg(const ustring& s) { return MessageBox(0,s.c_str(),_T("ERROR"),MB_OK|MB_ICONEXCLAMATION); } //=============================================================================