An Elementary Window
//=============================================================================
//SIMPLE WINDOW - Copyright © 2000,2005 Ken Fitlike
//=============================================================================
//API functions used: CreateWindowEx,DefWindowProc,DispatchMessage,GetMessage,
//GetSystemMetrics,LoadImage,MessageBox,PostQuitMessage,RegisterClassEx,
//ShowWindow,UpdateWindow,TranslateMessage,WinMain.
//=============================================================================
//This creates a window, half the height and half the width of the desktop
//which is centred on the desktop.
//
//WinMain is the entry point function for winapi applications (equivalent to 
//main). _tWinMain is a placeholder for WinMain (non-unicode fn) or wWinMain 
//(unicode) but, since there is currently no wWinMain defined for MinGW just 
//use  WinMain; if a unicode command line string is required then use the 
//GetCommandLine api function.
//=============================================================================
#include <windows.h>  //include all the basics
#include <tchar.h>    //string and other mapping macros
#include <string>

//define an unicode string type alias
typedef std::basic_string<TCHAR> ustring;
//=============================================================================
//message processing function declarations
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);

//non-message function declarations
inline int ErrMsg(const ustring&);
//=============================================================================
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE,LPSTR pStr,int nCmd)
{
ustring classname=_T("SIMPLEWND");
WNDCLASSEX wcx={0};  //used for storing information about the wnd 'class'

wcx.cbSize         = sizeof(WNDCLASSEX);           
wcx.lpfnWndProc    = WndProc;             //wnd Procedure pointer
wcx.hInstance      = hInst;               //app instance
//use 'LoadImage' to load wnd class icon and cursor as it supersedes the 
//obsolete functions 'LoadIcon' and 'LoadCursor', although these functions will 
//still work. Because the icon and cursor are loaded from system resources ie 
//they are shared, it is not necessary to free the image resources with either 
//'DestroyIcon' or 'DestroyCursor'.
wcx.hIcon         = reinterpret_cast<HICON>(LoadImage(0,IDI_APPLICATION,
                                            IMAGE_ICON,0,0,LR_SHARED));
wcx.hCursor       = reinterpret_cast<HCURSOR>(LoadImage(0,IDC_ARROW,
                                              IMAGE_CURSOR,0,0,LR_SHARED));
wcx.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BTNFACE+1);   
wcx.lpszClassName = classname.c_str(); 
//the window 'class' (not c++ class) has to be registered with the system
//before windows of that 'class' can be created
if (!RegisterClassEx(&wcx))
  {
  ErrMsg(_T("Failed to register wnd class"));
  return -1;
  }

int desktopwidth=GetSystemMetrics(SM_CXSCREEN);
int desktopheight=GetSystemMetrics(SM_CYSCREEN);

HWND hwnd=CreateWindowEx(0,                     //extended styles
                         classname.c_str(),     //name: wnd 'class'
                         _T("Simple Window"),   //wnd title
                         WS_OVERLAPPEDWINDOW,   //wnd style
                         desktopwidth/4,        //position:left
                         desktopheight/4,       //position: top
                         desktopwidth/2,        //width
                         desktopheight/2,       //height
                         0,                     //parent wnd handle
                         0,                     //menu handle/wnd id
                         hInst,                 //app instance
                         0);                    //user defined info
if (!hwnd)
  {
  ErrMsg(_T("Failed to create wnd"));
  return -1;
  }

ShowWindow(hwnd,nCmd); 
UpdateWindow(hwnd);
//start message loop - windows applications are 'event driven' waiting on user,
//application or system signals to determine what action, if any, to take. Note 
//that an error may cause GetMessage to return a negative value so, ideally,  
//this result should be tested for and appropriate action taken to deal with 
//it(the approach taken here is to simply quit the application).
MSG msg;
while (GetMessage(&msg,0,0,0)>0)
  {
  TranslateMessage(&msg);
  DispatchMessage(&msg);
  }
return static_cast<int>(msg.wParam);
}
//=============================================================================
LRESULT CALLBACK WndProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch (uMsg)
  {
  case WM_DESTROY:
    PostQuitMessage(0);    //signal end of application
    return 0;
  default:
    //let system deal with msg
    return DefWindowProc(hwnd,uMsg,wParam,lParam);  
  }
}
//=============================================================================
inline int ErrMsg(const ustring& s)
{
return MessageBox(0,s.c_str(),_T("ERROR"),MB_OK|MB_ICONEXCLAMATION);
}
//=============================================================================